PCSP v0.3.0 [Эмуляторы для ПК]
PCSP v0.3.0 Эмуляторы для ПК - скачать psp, прошивка psp, темы для psp, одним файлом.
Новейший эмулятор PSP для Windows, написанный на C/C++!
General
Fiber support in threadman
Fixed analogue pad emulation
Added joystick/joypad support
Fixed QPspScreen size
Better way to use QGLFormat
QPspScreen : now uses QGLWidget instead of QWidget (a.k.a we now use QT's opengl)
Added screenshot support
Added argument for being able to open debugger from pcsp-udb
Added partial save support. Some games can now save their status (puzzle bobble for instance and few more).
PSF loader rewrite to support proper saves.
Fixed an old bug in memory card manager (wasn't recongnize kxpoit files correctly)
Dynamic change between shader and opengl version. From menu option you can enable/disable shaders dynamically while pcsp is running
HLE improvements
Fixes for Atrac3plus
correcting sceKernelFreeHeapMemory
New HLE implementations
sceKernelVolatileMemLock,sceKernelVolatileMemTryLock,sceKernelVolatileMemUnlock implementations
Implemented sceIoDevctrl 0x02025801 instruction
Added scePsmf and scePsmfPlayer basic faking
GE
improve loops in Decoder
texture are better rendered
added mipmapping support
added viewport command - compatible with window resizing
fixed scissor bug so it is compatible with window resizing
Now compressed textures can use mipmapping as expected
Fix alignment for CLUT indexed textures
DrawPrimitives advances vertex or index adddress so we can execute several PRIM after one VTYPE : Skate Park City and Obscure
Improved Texture caching using a XOR based key because Lemmings and Worms had issues with it
Added vertex and fragment shaders
A lot more fixes to opengl and shaders renderers
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