DaedalusX64 Alpha Rev 625
Описание: Вышла новая версия известнейшего эмулятора Nintendo 64 для PSP.
Размер: 5.99 Mb
* Revision 625
o [+] Optimations in dynarec codegen and R4300
o [+] Fog a bit denser (SM64, Starfox64)
o [!] Cosmetics for OS HLE load screen
o [!] Max zoom is now 125%
* Revision 624
o [!] Removed Increase VI Event (No longer needed with the new screen update method)
o [!] Moved specific hacks for SOTE and GE into into its own custom ucodes
o [~] Cleaned up excess of code and comments
o [+] Added the rest of custom ucodes for SOTE (they are disabled, a bug on dlist doesn't alow me to test them..)
o [~] Simplified CPU_SetCompare
* Revision 623
o [!]Revert removed libs in R307 (Fixes freeze in MM without OSHLE)
o [+]Small speed-up in N64RegisterCachePSP.cpp
* Revision 622
o [+] Implemented osAiDeviceBusy (small speed up in aerogauge and other games that use it)
o [!] Fixed a bug in osAiGetLength (fall back to get length from mem if osAiSetNextBuffer wasn't found)
* Revision 621
o [+] Implemented osAiSetNextBuffer
o [!] Updated roms.ini and compat codes (bdacanay)
o [!] Removed rev # from recommended settings screen (bdacanay)
* Revision 620
o [~] Tweaked abit patch progress
o [!] Updated Daedalusx64 logo (Thnx DrCam)
* Revision 619
o [+] Improved loading screen, intrafont will be used too.
* Revision 618
o [+] Show patch progress instead of black screen while patching
o [!] Make Zoom center image a bit better
o [!] Save Dlist on local dir when debugging Dlist
o [!] Use 32MB cache for ROMs on Slim (wont load whole ROM at start anymore)
o [!] Some optimization/speedup in Dynarec/Loop opt.
* Revision 617
o Merge -N64 R561
o [+] Improve Synchroniser's output which can help debug CPU running in ME.
o Note: Changes only occur when DAEDALUS_ENABLE_SYNCHRONISATION is defined
* Revision 616
o [!] Fixed exception handler (thanks bdacanay for testing)
o [+] Added a new entry for notes for our recommended settings screen (see roms.ini for usage)
o [-] Remove Zfighting no longer optional
o => Merged Pipelined MemoryUpdateSPStatus (Corn)
* Revision 615
o [~]Clean-up compiler warnings and other minor bits
o Note: Final Code not affected.
* Revision 614
o [!] Simplified GenerateBranchHandler
o [!] Enabled known value optimization for GenerateAND (Doesn't seem to break Banjo as assumed before)
o [+] Added a hack to fix Lode Runner (Still not quiet right, make sure to use zoom)
* Revision 613
o [!] We won't branch if less than z in GBI1_BranchZ (Seems our z axis in inverted on the PSP)
o [!] Speculative fix in a bad assumption I did in fillrect
o [~] Is possible now to ignore firmware check
o [-] Removed a change in 595 (not sure why this was added, doesn't seem to work)
* Revision 612
o [~] Update Screen even earlier (Suggested by Corn)
o [+] Pipelined MemoryUpdateSPStatus (Corn)
o [!] Cleaned up our audio plugin, removed several left overs from adapt audio
o [!] Fixed a couple of bugs in our audio plugin and simplified things abit
o [+] Updated and enabled osSpTaskStartGo (This a really risky patch, please report if any game gets broken by oshle)
Инструкция по установке:
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Изменил: green-green по причине: Проgreeнил новость.
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