Revision 1440: Reverted changes from r1435 (causing problems in regression tests as reported by Hykem)
Revision 1439: sceUtilityXXX:
avoid problem when displaying Java UI (JOptionPane, JFrame) component while GE is rendering
status is now always progressing from INIT -> VISIBLE -> QUIT -> FINISHED ->NONE
code cleanup: redesign of Savedata, MsgDialog, Osk, GameSharing, NetplayDialog, Netconf to re-use the same code framework (they are all working in the same way)
Revision 1438: Avoid race condition when starting a new list (sceGeListEnqueue)
Revision 1437: Removed annoying debug message from r1435
Revision 1436: Slightly better performance of LinkedList in this case. Btw the iteration can be replaced by a map )i'm not sure if sorted or not). This would make finding a threadInfo of the current priority easy, at the cost of some bookkeeping when changing priorities. I don't understand why does it rotate the thread infos though? is it just a adaptative measure? Then a map would really eliminate this overhead.
Revision 1435: Implement new GECommand in videoEngine (tested with Crisis Core EUR)
Revision 1434: Added small new finding.
Revision 1433: Revised and corrected sceUtility. Added new unknown file flag.